Today’s progress!

Mines are producing resources with diminishing returns (wouldn’t be much of a challenge otherwise 😉 ). What do you think of our idea for material/element icons?

Production queues are in place and production ends up in the right place, depending on what kind of item is produced, and where it’s being produced. We also finished a production item editor. Item dependencies are built and taken into account when producing, for example needing a specific material or having to build another item first. Maximum number of items of a certain type (if set) is also enforced.

Let me tell you, the latest Unity versions have some really cool functions for the developer interface, like making really useful lists in the inspector. Very pleasant to work with right now!